Improving the "send a gift"

feature adoption.

PRODUCT DESIGN

TIMELINE

November 2023

THE TEAM

Solo Designer & Product Manager

MY ROLE

Lead Designer - IA, UX wireframes,

Customer Interviews, Visual Designs

Teeela is an e-commerce toy application that serves customers in the MENA region. Teeela provides a large selection of thousands of toys, with customised and personalised gifting options including bespoke wrapping and last-minute ordering. With super-fast, same-day delivery and an average time from order to handover of just four hours, Teeela provides a uniquely fast and seamless experience. 

Introduction

My Role

I conducted stakeholder interviews, interviewed users, moderated usability tests, synthesised research results into insights, authored a report, and presented findings to our client. I created a high fidelity prototype deliverable based on research.

Understanding

Requirements

Interviewing

Stakeholder

Understanding
User POV’S

new Designs

engineering

review

user

Testing

MVP

Studying current

design

Identify gaps in designs

Client Interview

To kick off the project, I collaborated with a PM to interview Teeela stakeholders. I designed this meeting to:

1

Understand our client’s business goals and challenges with their recent launch.

2

Learn what they know about their customers and what knowledge gaps they might have.

3

Gain insight on their product direction to create alignment with design goals for the project.

“we just don’t know why users are not using this feature.

Please figure it out”

Business POV

My first step was to go through the app myself. I downloaded the app, went through onboarding, used send gift feature, and looked at information screens that were built into the app. While going through these user flows, I used Nielsen’s 10 heuristic principles to gauge what is working well, and what is not, and identify some main points of friction.

Key insights from audit

Usability Tests

User Interviews

Research Objectives

To evaluate the experience of send a gift.

0 Users were able to understand the onboarding

Related to Understandability

4 out of 5 Users were not able to complete tasks related to the kid’s Wishlist

Related to Task Success Rate

“I feel lost of context to in process of checkout”

“Copy and infographics are mismatch with actual screen while onboarding

“I am not sure from where can I access the kid’s Wishlist.”

it’s

hard to

understand

I

need help

USER POV

Synthesising the research

I pulled quotes from the interviews and usability tests, coding them into themes, and subsequently utilised these themes to design a sollution.

Gaining Clarity

“How might we increase the discoverability & learnability of send a gift feature, while making the feature simple , delightful and understandable to use.”

Iteration 1

Iteration 2

More categories shows

upfront

Eliminated the avatar field as it’s provide

no actual value

No data or Sorting

the speed of finding these tags.

No imp. in picking more relevant tags

users can scan groups

first quickly

Increase the speed of

finding & selecting

created reasonable size

of groups of categories 

Less numbers of category shown.

Create a kid’s Wishlist quickly and

effortlessly.

Screen Goal

Improving the usability of selecting category from a long list and

the error prevention mechanism to ease out the process.

Problem to be solved

Flexibility and efficiency of use

Usability Metrics

Old Design

New Design

Categorised the category

More Efficient way of selecting categories

Reducing the efforts

Preselected default leads to enhance speed to create a wishlist.

& Better error prevention

Figuring out Entry Point to increase Findability of kid’s wishlist

I identified 1 entry points on the basis of Research we have added entry point for creating & managing kid’s wishlist in profile section.

Account

Checklists are very effective

for intuitive flows, offer clarity and scope 

Send a gift

Journey goal

There was lack of cohesiveness in flow and lack of context regarding process.

Problem to be solved

Delightful, Coherent

Design Goals

Design Process

The project had some initial designs when I started working on it. Here’s what my design process looked like:

UNDERSTANDING THE REQUIRMENT

Understanding the Current Experience

Crafting the Research

The Research Results

The focused design brief

Design Ideation

Old Design

New Design

How Might we increase Feature adoption - Strategic solution

Push revelations reveal new information out of context, without any specific indication that the user
would benefit from the information at that moment.

2nd Step

1st step

In onboarding screen of “Send a gift” we are pushing users to explore the new feature of send a gift to contact. -> make users aware of new features or changes.

Pull revelations in home screen -> using tooltip /Coach marks. Then once user click we will show actual feature onboarding screen to the users

My Learnings

fin.

Understanding User POV’S

Identify gaps in designs

Understanding

Requirements

Improving I.a.

Delight

Real Change

Improving understandability

Solving problem

Context

Send a gift user journey

Methods used

Semi-structured interviews and usability tests I chose these research methods to gain deeper qualitative & usability insights from consumers POV.

Kid’s Wishlist

Kid’s Wishlist

Send a gift

Heuristic Violated:

NN5 Error prevention;

Heuristic Violated:

NN4 Consistency & standard

Heuristic Violated:

NN7 Flexibility and Efficiency of Use

Heuristic Violated:

NN4 Consistency & standard

Kid’s Wishlist

  • Create flows - User Flows, IA, Swimlanes - to get clarity on how things work at system level.

  • Getting feedback on quick and dirty designs works great in a fast-paced environment.

  • Don’t focus on fidelity of designs or getting too attached to an idea - be flexible!

  • Bring in the engineering early in the process to understand technical constraints.

  • Aim for North Star but scope down as and when needed.

Feature II. DIY GIFT WRAP

Related to Discoverability

4 out of 5 Users were not able to discover the feature

Related to findability

0 Users were able to find kid’s Wishlist

Old Design

New Design

Feature onboarding of new users

Screen Goal

There is an overall poor user activation during feature onboarding. Improving the understandability of the feature by improving clear and concise UX copy and visual elements.

Problem to be solved

comfortable education experience

Metrics